This quicktime was the seed to the last 6-7 years a lot of stylistic exploration. And it ain't stopping any time soon! I'm not using this technique on my current film, "Perfect Detonator", because of time constraints.
It's funny how much work I undertake to make CGI stuff look hand-drawn. Why make CGI animation look hand-drawn? What's wrong with pixels and polygons? I'm liking what David O'Reilly is doing with computer animation. There was a modeller teaching at Gnomon who was doing some amazing low-poly figure modelling back in the day as well.
I've posted a small version of the test below, you can see a bigger version on Vimeo at: http://www.vimeo.com/12032864 And the ultra-jittery version is: http://www.vimeo.com/12034041
If anyone wants to tell me a good way to put up big animations in blogspot, I'd love to hear it so I can post more animation. i.e. what's the best codec / file size / dimensions / html to use.