Tuesday, May 25, 2010

Bird Jitter

I was just forwarded a post from another animator's blog (Keith Lango), who is playing with jittering inklines n' stuff. I posted a comment in his blog and would like to show my initial jittering inkline test for all to see. This was from 2003 or 2004, for a short film proposal that never went through. I wanted to make it look like each frame was done with watercolor, so I played a lot with making the color bleed outside the lines, having areas of increased saturation (where paint pooled), and a watercolor paper texture in the background.

This quicktime was the seed to the last 6-7 years a lot of stylistic exploration. And it ain't stopping any time soon! I'm not using this technique on my current film, "Perfect Detonator", because of time constraints.

It's funny how much work I undertake to make CGI stuff look hand-drawn. Why make CGI animation look hand-drawn? What's wrong with pixels and polygons? I'm liking what David O'Reilly is doing with computer animation. There was a modeller teaching at Gnomon who was doing some amazing low-poly figure modelling back in the day as well.

I've posted a small version of the test below, you can see a bigger version on Vimeo at: http://www.vimeo.com/12032864 And the ultra-jittery version is: http://www.vimeo.com/12034041

If anyone wants to tell me a good way to put up big animations in blogspot, I'd love to hear it so I can post more animation. i.e. what's the best codec / file size / dimensions / html to use.

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